#pragma once

#include "SceneNode.h"
#include "Board.h"
#include "Controls.h"
#include "FontRender2D.h"


class Screen
{
private:

public:
	Screen();
	virtual ~Screen();

	virtual void Draw();
	virtual void Update(double frameTime);

protected:
	SceneNode * scene; //root of the scene graph
	
	
};
